After playing Castlevania: Lords of Shadow I wanted to make my own version of Gabriel, so I did it. I like how it turned out but there is always space for improve.
10 texture sets for character and 1 for weapon.
4k and 2k maps.
Sculpted in Zbrush, retopo and rigg in 3D's Max, textures in Substance Painter 2018, bakes, shading and rendering in Toolbag 3.
Original concept: MercurySteam/Konami.
I'm not owner of any trademark shown on screens.